When making instrument sample sets (e.g. church organ sample sets used with Hauptwerk or GrandOrgue, see my project Jeux d'orgues), we need to set looping points in WAV audio files:
such that when playing the part [a, b] in loop, we don't hear any click or pop when the sample reaches the end of the loop.
Example 1: bad loop with audible clicks
Example 2: seamless loop with no click, that's what we are looking for! The loop has a ~ 2.670 second period, can you hear where are the looping points?
Finding looping points can be done manually but this is a very long and tedious task. A few programs exist to do this process automatically such as Extreme Sample Converter (it has an excellent auto-looping algorithm), LoopAuditioneer (open source), Zero-X Seamless Looper, SampleLooper, etc.
Here we'll look at a home-cooked algorithm that works well to detect looping points.
First of all, let's load the audio file (downloadable here) with Python:
from scipy.io import wavfile import numpy as np import itertools sr, x = wavfile.read('060.wav') x0 = x if x.ndim == 1 else x[:, 0] # let's keep only 1 channel for simplicity, but we could easily generalize this for 2 channels x0 = np.asarray(x0, dtype=np.float32)
Let's say the audio file's sustain part (this is precisely where we're looking for a loop!) begins at t=2 sec and finishes at t=9 sec. We will now subdivide the time-interval [2 sec, 9 sec] into a 250 milliseconds grid: 2, 2.25, 2.5, 2.75, 3, 3.25, ..., 8.75, 9.
From this sequence, we now create "loop candidates" (a, b) of length at least 1 second, example: (2.5, 7.5), (3.25, 5.75), (6.0, 8.75), etc.
Then, for each loop candidate, we'll improve the loop (this is the core of the algorithm, it will be discussed in the next paragraph) and compute a distance
We finally keep the loop that has the minimal distance (among all loop candidates). Finished!
A = [int((2 + 0.25 * k) * sr) for k in range(29)] # the grid 2, 2.25, 2.5, ... 8.75, 9 dist = np.inf for a, b in itertools.product(A, A): # cartesian product: pairs (a, b) of points on the grid if b - a < 1 * sr: continue a, B, d = improveloop(x0, a, b, sr=sr) print 'Loop (%.3fs, %.3fs) improved to (%.3fs, %.3fs), distance: %i' % (a * 1.0 / sr, b * 1.0 / sr, a * 1.0 / sr, B * 1.0 / sr, d) if d < dist: aa = a BB = B dist = d print "The final loop is (%.3fs, %.3fs), i.e. (%i, %i)." % (aa * 1.0 / sr, BB * 1.0 / sr, aa, BB)
Finished? Not yet! We need to explain what we mean by improving a loop, as that's the crucial part of the algorithm. More precisely, we'll now explain how to transform a loop (3.25, 5.75) with points taken on the grid (this random loop probably "clicks" like in Example 1 before!) into a "good loop" (3.25, 5.831). Let's zoom on the junction point to understand what's going on:
How to measure if a loop is good or not? Ideally, if the loop (a, b) is perfect/seamless,
x[a:a+10 ms] should be very close to
Measuring how close two arrays
y are can be done by computing
sum((x[n]-y[n])^2), and if the sum is small,
y are close.
k such that
np.sum(np.abs(x0[a:a+W1]-x0[k+b:k+b+W1])**2) is minimal can be obtained by noting that
(x[n] - y[n+k])**2 = x[n]**2 - 2*x[n]*y[n+k] + y[n+k]**2
and by using numpy.correlate. We can now define this function:
def improveloop(x0, a, b, sr=44100, w1=0.010, w2=0.100): """ Input: (a, b) is a loop Output: (a, B) is a better loop distance (the less the distance the better the loop) This function moves the loop's endpoint b to B (up to 100 ms further) such that (a, B) is a "better" loop, i.e. sum((x0[a:a+10ms] - x0[B:B+10ms])^2) is minimal """ W1 = int(w1*sr) W2 = int(w2*sr) x = x0[a:a+W1] y = x0[b:b+W2] delta = np.sum(x**2) - 2*np.correlate(y, x) + np.correlate(y**2, np.ones_like(x)) K = np.argmin(delta) B = K + b distance = delta[K] return a, B, distance
That's it, in less than 50 lines of Python code!
This audio file
(looped 4 times here but we could loop it forever) has been obtained with the algorithm described here. Not too bad, n'est-ce pas?
Example of output:
Loop (2.000s, 3.000s) improved to (2.000s, 3.009s), distance: 1003724800 Loop (2.000s, 3.250s) improved to (2.000s, 3.340s), distance: 839278592 Loop (2.000s, 3.500s) improved to (2.000s, 3.559s), distance: 1281863680 [...] Loop (2.000s, 8.500s) improved to (2.000s, 8.544s), distance: 1092337664 Loop (2.000s, 8.750s) improved to (2.000s, 8.789s), distance: 964747264 Loop (2.000s, 9.000s) improved to (2.000s, 9.004s), distance: 2488913920 [...] Loop (7.750s, 9.000s) improved to (7.750s, 9.004s), distance: 1167093760 Loop (8.000s, 9.000s) improved to (8.000s, 9.001s), distance: 1710333952 The final loop is (6.750s, 8.322s), i.e. (297675, 366989).
Note: Wouldn't it be possible to save these loop markers inside the WAV file's metadata instead of just printing them on screen? Sure it is, but as Python's standard library doesn't support WAV markers editing, you'll have to use these techniques to do this.